Computer Science, Virtual Reality Exercise Gaming

Sam "Shimi" Halperin

I'm an American computer scientist living outside of Philadelphia. My main interest is virtual reality exercise gaming. I work on movement games that make use of locomotion through virtual environments, virtual combat, and in-game holographic coaching.As a Jewish-American Xennial, I’ve always been drawn to emerging technology—I was part of one of the first generations to grow up fully networked. After more than a decade working with B-Corps and nonprofits in Philadelphia, I now work as an independent maker focused on open-source projects.

Opinion

This is me 'waffling' on a variety of disparate topics. All opinions are my own and do not reflect the perspective of employers or clients.

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VR Demo: "You Don't Need A Treadmill" (UDNAT)

This PC-VR demo built for Meta Quest explores the playability of a walk-in-place game dynamic. We are interested in this from a number of exergame-specific angles including:
+ Efficacy of workout
+ Simulator sickness and aerobic load
+ Cognitive load in VR under increasing aerobic demands.
We are also interested working with someone to run a study looking at variability in those outcomes in people who are VR Naive (new to VR), and non-VR Naive (Existing VR users with significant experience in games like Gorilla Tag, VR Chat, and Horizon).

shalperin.itch.io ➡

github.com/shalperin ➡

Technical Exegesis

These are less traditional tutorial and more like dev logs of things I've picked up along the way. We used to have a whiteboard at school with the title "how did you do that", where people would share techniques. That's kind of what this is.

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Press

For press inquiries reach out at the links above.

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© All content copyright Samuel Halperin, 1999–2025.