
Computer Science, Ethics, Experience, Development
I'm a maker, mentor, and writer, also sometimes software engineering educator and contract dev.
Jewish-American and Xellennial, I have always been early -- growing up, I was one of the first people to have a fully networked adolescence. I currently live outside of Philadelphia, having spent over a decade working for various B-Corps and nonprofits in the city. I'm also a musician.
This is me 'waffling' on a variety of disparate topics. All opinions are my own and do not reflect the perspective of employers or clients.
These are less traditional tutorial and more like dev logs of things I've picked up along the way. We used to have a whiteboard at school with the title "how did you do that", where people would share techniques. That's kind of what this is.
This PC-VR demo built for Meta Quest explores the playability of a walk-in-place game dynamic. We are interested in this from a number of exergame-specific angles including:
+ Efficacy of workout
+ Simulator sickness and aerobic load
+ Cognitive load in VR under increasing aerobic demands.We are also interested working with someone to run a study looking at variability in those outcomes in people who are VR Naive (new to VR), and non-VR Naive (Existing VR users with significant experience in games like Gorilla Tag, VR Chat, and Horizon).
© All content copyright Samuel Halperin, 1999–2025.